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Valkari

Inspired by Kayla Marquez's original concept for her character, Valkari

Project Timeline: 5 Weeks

Rendered in Arnold for Maya

Tools: Zbrush, Maya

Responsibilities: Modeling

February 2020 - March 2020

BreakDowns

Art Direction

In January 2020, I decided to model Kayla Marquez's design for her Dragon Age concept of her original character Valkari. Inspired by her warm field design, I wanted to exaggerate her 2D style in the 3D model. Using both digital, traditional, and photographic reference I was able to achieve a design that I am proud to present.

If you want to see more of Kayla's designs, her blog is https://thewickwheat.tumblr.com/.

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Real-life references of MMA/UFC fighter Paige Vanzant (fig. 1) and a full body turn around featuring Robyn Rose (fig. 2)

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Full body modelling studies by Alexey Korotkikh (fig. 3), Bernardo Cristovao (fig. 4), Laura Peltomaki (fig 5-6), and Anton Glukhovsky (fig. 7)

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Torso modelling studies by CodaTronics (fig. 8), Rafael Juarez Jr. (fig. 9), and Emmanuel Marenco (fig. 10-11)

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Bust modelling studies by David Chung (fig. 12), Clayton Peterson (fig. 13), Shaun Kessler (fig. 14), Alexander Eibler (fig. 15), Victor Hugo (fig. 16), and Bernardo Cristovao (fig. 17)

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