Inspired by Kayla Marquez's original concept for her character, Valkari
Project Timeline: 5 Weeks
Rendered in Arnold for Maya
Tools: Zbrush, Maya
February 2020 - March 2020
In January 2020, I decided to model Kayla Marquez's design for her Dragon Age concept of her original character Valkari. Inspired by her warm field design, I wanted to exaggerate her 2D style in the 3D model. Using both digital, traditional, and photographic reference I was able to achieve a design that I am proud to present.
If you want to see more of Kayla's designs, her blog is https://thewickwheat.tumblr.com/.
Real-life references of MMA/UFC fighter Paige Vanzant (fig. 1) and a full body turn around featuring Robyn Rose (fig. 2)
Full body modelling studies by Alexey Korotkikh (fig. 3), Bernardo Cristovao (fig. 4), Laura Peltomaki (fig 5-6), and Anton Glukhovsky (fig. 7)
Torso modelling studies by CodaTronics (fig. 8), Rafael Juarez Jr. (fig. 9), and Emmanuel Marenco (fig. 10-11)